

After destruction, units will lose many levels, so if your ACU is destroyed at Level 50 and you return at Level 35, it would be less than silly to admit defeat, especially if the game has went on long enough or the destroyed player having to start his base 100% over. It would be wise for this unit to be transported away before it can be destroyed again. If destroyed, units will be invincible for a short while before being attackable again.

Another rather overpowered thing about TVg is that all units get 'extra lives' after each 25th level. It could be easily argued to be overpowered. It is much faster than walking and can be used to traverse cliffs and mountains, and can also be used in offensive roles, the bulletstorm and dance of death. Officially called jump jets, your ACU is able to fly through the sky at a small cost of mass and energy. It should also be noted that TVg allows an extra ability to the ACU, flying.

Teleport time decreases faster and caps at one second.♺I Unit levels can be adjusted with UI buttons. ♻uilders gain 2 levels and Silos gain half of a level per minute of construction. ♾conomy, Intel, Shields, and Storages gain 3/4 of a level per minute when enabled. In Single Player, Multiplayer Co-op or Survival, Teleport Time decreases much more slowly and caps at a few seconds.Shields don't recharge after leveling up.Silos gain half of a level per minute of construction.♻uilders gain XP on completing construction based on cost. ♾conomy, Intel, Shields, and Storages gain 1/3 of a level per minute when enabled. The mod is different in single player than it is in multiplayer, where the game-breakingness will be greatly reduced, and levels gained are greatly reduced, though still infinite. At level 11, most stats are double their initial value, excluding speed and range, which will be 10% more. While it'll be easier to build larger armies with TVg, the mod is hated by some and loved by others for its ability to make a game faster or more grand. Of course, after thirty minutes of infinite veterancy, you start to get units and buildings, most importantly the ACU to very high levels where their destruction becomes much more difficult. Known for it's ability to break a game, TVg allows experience to be gained through destroying units (where XP will be given based on the value of the destroyed target), creating resources, building, and in some cases, operating (existing). It changes the veterancy so that an infinite amount of levels may be acheived by means other than destroying opposing units. For more information, see Mods.Ĭreated by Ghaleon, TVg is a mod that alters the current veterancy system for Supreme Commander: Forged Alliance. This page details a mod for Supreme Commander or Supreme Commander: Forged Alliance, and does not represent information useful in an unmodded game.
